NATS 中文文档
  • 引言
  • 发布日志
  • NATS 2.0
  • 对比 NATS
  • FAQ
  • NATS Concepts
    • What is NATS
    • Subject-Based Messaging
    • Publish-Subscribe
    • Request-Reply
    • Queue Groups
    • Acknowledgements
    • Sequence Numbers
  • Developing With NATS
    • Introduction
    • Connecting
      • Connecting to the Default Server
      • Connecting to a Specific Server
      • Connecting to a Cluster
      • Connection Name
      • Setting a Connect Timeout
      • Ping/Pong Protocol
      • Turning Off Echo'd Messages
      • Miscellaneous functionalities
    • Automatic Reconnections
      • Disabling Reconnect
      • Set the Number of Reconnect Attempts
      • Avoiding the Thundering Herd
      • Pausing Between Reconnect Attempts
      • Listening for Reconnect Events
      • Buffering Messages During Reconnect Attempts
    • Securing Connections
      • Authenticating with a User and Password
      • Authenticating with a Token
      • Authenticating with an NKey
      • Authenticating with a Credentials File
      • Encrypting Connections with TLS
    • Receiving Messages
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      • Unsubscribing After N Messages
      • Replying to a Message
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      • Draining Messages Before Disconnect
      • Structured Data
    • Sending Messages
      • Including a Reply Subject
      • Request-Reply Semantics
      • Caches, Flush and Ping
      • Sending Structured Data
    • Monitoring the Connection
      • Listen for Connection Events
      • Slow Consumers
    • Tutorials
      • Explore NATS Pub/Sub
      • Explore NATS Request/Reply
      • Explore NATS Queueing
      • Advanced Connect and Custom Dialer in Go
  • NATS Server
    • Installing
    • Running
      • Windows Service
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        • Enabling TLS
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        • Authorization
        • Multi Tenancy using Accounts
        • Decentralized JWT Authentication/Authorization
          • Account lookup using Resolver
          • Memory Resolver Tutorial
          • Mixed Authentication/Authorization Setup
      • Clustering
        • Configuration
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      • Super-cluster with Gateways
        • Configuration
      • Leaf Nodes
        • Configuration
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        • System Events & Decentralized JWT Tutorial
    • Managing A NATS Server
      • Upgrading a Cluster
      • Slow Consumers
      • Signals
    • NATS and Docker
      • Tutorial
      • Docker Swarm
      • Python and NGS Running in Docker
  • NATS Tools
    • Introduction
    • mkpasswd
    • nk
    • nsc
      • Basics
      • Streams
      • Services
      • Signing Keys
      • Revocation
      • Managed Operators
    • nats-account-server
      • Basics
      • Inspecting JWTs
      • Directory Store
      • Update Notifications
    • nats-top
      • Tutorial
    • nats-bench
  • NATS Streaming Concepts
    • Introduction
    • Relation to NATS
    • Client Connections
    • Channels
      • Message Log
      • Subscriptions
        • Regular
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    • Partitioning
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      • Endpoints
  • Developing With NATS Streaming
    • Introduction
    • Connecting to NATS Streaming
    • Publishing to a Channel
    • Receiving Messages from a Channel
    • Durable Subscriptions
    • Queue Subscriptions
    • Acknowledgements
    • The Streaming Protocol
  • NATS Streaming Server
    • Important Changes
    • Installing
    • Running
    • Configuring
      • Command Line Arguments
      • Configuration File
      • Store Limits
      • 持久化
        • 文件存储
        • SQL 存储
      • Securing
    • Process Signaling
    • Windows Service
    • Embedding NATS Streaming Server
    • Docker Swarm
  • NATS Protocol
    • Protocol Demo
    • Client Protocol
      • Developing a Client
    • NATS Cluster Protocol
  • 在 Kubernetes中使用NATS
    • 序言
    • 安装 NATS 和 NATS Streaming
    • 创建一个 Kubernetes 集群
    • 容错(Fault Tolerance)模式下的NATS Streaming 集群
    • NATS 和 Prometheus Operator
    • NATS 集群和证书管理
    • 使用 cfssl 来提高 NATS 集群的安全性
    • 使用负载均衡器(Load Balancer) 为NATS提供外部访问
    • 使用Helm在Digital Ocean 创建一个NATS 超级集群
    • 使用Helm从0到 K8s到 子节点
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这有帮助吗?

  1. Developing With NATS
  2. Automatic Reconnections

Set the Number of Reconnect Attempts

上一页Disabling Reconnect下一页Avoiding the Thundering Herd

最后更新于4年前

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Applications can set the maximum reconnect attempts per server. This includes the server provided to the clients connect call, as well as the server the client discovered through another server. Once re-connect to a server fails the specified amount of times in a row, it will be removed from the connect list. After a successful re-connect to a server, the client will reset that servers failed reconnect attempt count. If a server was removed from the connect list, it can be re-discovered on connect. This effectively resets the connect attempt count as well. If the client runs out of servers to re-connect, it will close the connection and .

// Set max reconnects attempts
nc, err := nats.Connect("demo.nats.io", nats.MaxReconnects(10))
if err != nil {
    log.Fatal(err)
}
defer nc.Close()

// Do something with the connection
Options options = new Options.Builder().
                            server("nats://demo.nats.io:4222").
                            maxReconnects(10). // Set max reconnect attempts
                            build();
Connection nc = Nats.connect(options);

// Do something with the connection

nc.close();
let nc = NATS.connect({
    maxReconnectAttempts: 10,
    servers: ["nats://demo.nats.io:4222"]
});
nc = NATS()
await nc.connect(
   servers=["nats://demo.nats.io:4222"],
   max_reconnect_attempts=10,
   )

# Do something with the connection

await nc.close()
require 'nats/client'

NATS.start(servers: ["nats://127.0.0.1:1222", "nats://127.0.0.1:1223", "nats://127.0.0.1:1224"], max_reconnect_attempts: 10) do |nc|
   # Do something with the connection

   # Close the connection
   nc.close
end
// will throw an exception if connection fails
let nc = await connect({
    maxReconnectAttempts: 10,
});
nc.close();
natsConnection      *conn    = NULL;
natsOptions         *opts    = NULL;
natsStatus          s        = NATS_OK;

s = natsOptions_Create(&opts);
if (s == NATS_OK)
    s = natsOptions_SetMaxReconnect(opts, 10);
if (s == NATS_OK)
    s = natsConnection_Connect(&conn, opts);

(...)

// Destroy objects that were created
natsConnection_Destroy(conn);
natsOptions_Destroy(opts);
raise an error